UGA Sanford Stadium Suites
The client needed to provide the experience of being fully immersed in a UGA football game while in a stadium suite. I created a mixer interface to provide the user with the ability to customize their experience during their time in the suite by designing interfaces that allowed for the control of crowd sound volume, television and cable accessibility, light adjustments, and music.
The Process
Research
I met with a team of representatives from the construction client teams to establish a baseline of system functionality and expectations. The new systems were expansive, and network architecture played a large role in the final product controls.
Collaborate
My team of engineers and I discussed physical attributes of the individual spaces, Internet of Things, and system-wide automation through organization of the existing IP data architecture. Working with the sales team, I set timelines with the client for stages of project completion.
Iterate
Starting with sketches and user flows, I worked with the client and my programming team to generate a clean, straightforward interface design.
Demonstrate
I developed a proposal for the client to review for functionality and aesthetic. In this stage, I defined a core interface element that became the centerpiece of the installation, a user defined mixer interface to bring in, or tune out, the crowd in the surrounding stadium.
Implement
I finalized the file to be programmed, and after in-house testing, the touch panels were installed on site, beginning a 90 day test period before the official launch.
Improve
Over the course of the testing period, I regularly communicated with the client and users to determine how effectively the system was functioning with regular use. Any considered upgrades for the future were documented.